using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("CardBackDragEffect")]
	public class CardBackDragEffect : MonoBehaviour
	{
		public static float MIN_VELOCITY => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "CardBackDragEffect", "MIN_VELOCITY");

		public static float MAX_VELOCITY => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "CardBackDragEffect", "MAX_VELOCITY");

		public Actor m_Actor => method_3<Actor>("m_Actor");

		public GameObject m_EffectsRoot => method_3<GameObject>("m_EffectsRoot");

		public CardBackManager m_CardBackManager => method_3<CardBackManager>("m_CardBackManager");

		public Vector3 m_LastPosition => method_2<Vector3>("m_LastPosition");

		public float m_Speed => method_2<float>("m_Speed");

		public bool m_Active => method_2<bool>("m_Active");

		public float m_Min => method_2<float>("m_Min");

		public float m_Max => method_2<float>("m_Max");

		public CardBackDragEffect(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CardBackDragEffect(IntPtr address)
			: this(address, "CardBackDragEffect")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void FixedUpdate()
		{
			method_8("FixedUpdate");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void OnDisable()
		{
			method_8("OnDisable");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public void OnEnable()
		{
			method_8("OnEnable");
		}

		public void SetEffect()
		{
			method_8("SetEffect");
		}

		public void UpdateDragEffect()
		{
			method_8("UpdateDragEffect");
		}

		public void ShowParticles(bool show)
		{
			method_8("ShowParticles", show);
		}
	}
}
